Augmented Book Store

Tuesday, December 27, 2011

Top Two Reasons for business Failure

It's a pretty bold statement to make, but I can sum up the top two reasons why businesses fail or at least fail to thrive. These could also apply to friendships, marriages, personal growth, or a myriad of other circumstances, too. It's because these are such tough questions to ask day in and day out and so difficult to take repeated, tireless operation on, that I can say these are the over-arching reasons for failure to grow or thrive in a business setting. It's because it has all to do with how you weekly, daily, hourly - commonly - ask and riposte these two questions.

1. "What If?"

Augmented Reality

2. "And So?"

Knowing to ask the first question, what if, is only the beginning point. You also have to ask the right "what if" question. Sometimes that's hard to discern. For instance, "What if I begin using public media marketing?" is a pretty broad question. It may not lead you to the right answers. A best examine would be, "What if I outsourced my public media marketing to someone who knows more about this than me so that I can focus on the things that I do well in my business?" an additional one example could be, "What if I made one new meaningful local palpate every week to originate new business leads?"

Start by request yourself, "What if I changed _______?" (fill in the blank)

But the trickier part is to ask and riposte accordingly to the second question. "And so," means that if something changed, it would do so because you have faced the obstacles in your way and attempted a solution. Not all of your solutions may work, but there will never be any results without the trying process. "And so" says that you are projecting the steps that need to happen and taking operation on them. You won't always anticipate each step perfectly, but in the process of taking operation on as many of those steps as you can, you will beyond doubt begin to survey new ways to engage your business, new opportunities, and be inspired by new doors that open along the way. Each "what if" will inspire new "and so" possibilities, which by the way, will need to be asked anew on a regular basis.

Finish by request yourself, "And so what do I need to do about that now?"

Back to the example of manufacture new contacts every week...a new palpate in an unrelated field may perform the checklist "to do" item, but it's not meaningful to your business. To originate a new meaningful palpate every week, you might have to join a new networking group, take up public speaking, hire help to get you in front of new contacts, etc. And so if you want the new contacts to develop, you will begin the process of taking the right steps towards that goal.

A breakdown at any point in this two-step process represents a particular failure - something that can be adjusted for on the next go-round, but failing to start this process at all will cause the business to fail. It beyond doubt is that simple.

Top Two Reasons for business Failure

Friday, December 23, 2011

Augmented Reality Origami

Augmented Reality Origami Video Clips. Duration : 2.17 Mins.


Here is a video of a prototype that uses one of the simplest origami foldings to turn a sheet of paper into a kind of 3D mouse. Once the origami is done, first you see the result of the tracking algorithm and then the final result in an Augmented Reality scene. The car levitates above the origami and can be seen from angles you would have troubles to reach with the standard flat AR markers. Music (chosen because of the title) : "Strange about your hands" - Sensations Fix, 1976.

Tags: Augmented, Reality, Mixed, Markerless, Tracking, Origami, Total, Immersion, Emmanuel, mfr

Friday, November 25, 2011

Home Science Courses in India

Home Science is both an art and science that deals with discrete aspects of modern housekeeping. This field of study deals with many disciplines such as chemistry, physics, physiology, biology, hygiene, economics, rural development, child development, sociology and house relations, society living, art, food, nutrition, clothing, textiles and home management. If you have a logical mind and a balanced attitude with realistic approach, then you can opt for a work in Home Science. Creativity with artistic visualization can be an added advantage. Growing awareness of health, diet, and lifestyle has augmented preference towards this field.

As this subject is scientific in nature, one must possess a practical approach, aesthetic, creative and rational attitude an analytical mind and scientific insight in this field. Detach courses in discrete branches of Home Science are ready which include food, cusine and dietetics, rural society extension, child development, house relation, textiles and clothing, home management, home science study and extension.

Augmented Reality

Course Details:

Eligibility to pursue a work in this field is a pass in 10+2 or graduation. discrete under graduate as well as post graduate level programs are ready in this field. Minimum qualification required to pursue Bachelors schedule in home science is 10+2 with biology or home science as a subject of study. One must have a graduation degree in any field to opt for a post graduate degree/diploma program. So, after completing B.Sc. Degree course, you can continue added with the 2-year M.Sc procedure and opt for specialization.

Institutes gift Home Science Courses in India:

  • D.K Government College for Women (Andhra Pradesh)
  • Assam Agricultural University (Assam)
  • Lady Irwin College (New Delhi)
  • Institute of Home Science (New Delhi)
  • S.M Patel College (Gujarat)
  • Nirma Niketan College (Maharashtra)
  • Ginni Devi Modi Girls (P.G) College (Uttar Pradesh)
  • Viharilal College (West Bengal)
  • Jwari Devi Birla establish (West Bengal)
  • Sri Vithalbhai Thackersey Collegee (Maharashtra)
  • Seth P.T. Mahila College (Gujarat)
  • Holy Cross (Tamil Nadu)

The study of Home Science offers openings for Careers related to:

  • Production
  • Technical jobs
  • Teaching jobs
  • Sales jobs
  • Service jobs

Career Prospects:

Professionals can work in the field of production, tourism or service. Postgraduates in this field can opt for teaching. Scholars can work as cusine consultants, study assistants, food scientists, demonstrators or food analysts. One can get employed in food preservation yield unit of any hotel, tourist resort, restaurant, food commerce or take up a work in sales promotion of food products, baby foods and ready to cook foodstuffs. Thus, to get successfully self employed, one must update the applications of the discipline and anticipate emerging demands.

Remuneration:

Professional can expect a salary ranging from 10, 000 to Rs15000 per month in the beginning. Added touch can bring a hike in the salary. Thus, more people are opting for building a work in this field as it aims at accomplishing and maintaining the welfare and well being of both home and house life.

Home Science Courses in India

Tuesday, November 1, 2011

Technology Trends in Multifamily Housing

Multifamily executives must enduringly rate new technology hardware and software products at the same time they are integrating current tools, upgrading patrimony systems and training staff to take advantage of underutilized components of programs they already have in place. As speedily as things are changing in this area, it can be a real challenge to keep up.

Social Media

Augmented Reality

It can be difficult to know exactly how communal media like Facebook and Twitter conduce to the bottom line in apartment communities. Many apartment managers and owners feel obligated to enunciate Facebook fan pages naturally because all their competitors have one. But is it as important as a clean pool, nice landscaping and a friendly, knowledgeable staff? agreeing to a large search for of apartment residents conducted by J. Turner Research, only 8% had ever visited a community's fan page.

On the other hand, many apartment managers are using communal media to heighten their rankings in the hunt engines at the same time they're slashing their print advertising budgets. Plus, the only cost linked with a Facebook page is the staff time to generate it, and occasionally modernize it. A small price to pay for an online proximity that never goes away.

Mobile Phones

There are now more Americans with cell phones than whether internet entrance or cable Tv, and an estimated 70 million of us usually use movable web browsers. Google recently released Android, a software container for movable devices, and on February 16, 2010 they announced that 60,000 cell phones with Android are shipping every day. Apple recently marked their 4 billionth app download, so as you can see, movable devices are here to stay.

Udr, a Colorado-based Reit that owns 45,000 apartment units nationally, says that 9% of its web visitors in 2009 used phones for access, viewed over 400,000 pages and created 97 movable leases. No doubt these numbers will continue to grow.

Udr was also the first to generate an "augmented reality" app for multifamily. A potential renter can point their phone's camera at an apartment and see pricing and availability data superimposed over the live picture. After launching in September 2009, Udr had over 125,000 downloads by the end of the year. Other firms have already created similar proprietary apps and more are sure to follow.

Web Portals

Another large and growing trend among apartment communities is the development of integrated websites that serve tenants and free up staff for other duties. Already, residents can pay rent online and submit work orders. Some properties even send out lease renewals with incentives for renewing early online. Freed from these mundane and time-consuming tasks, onsite personnel can spend more time showing apartments and performing other duties that increase resident satisfaction.

As you can see, technology is starting to rapidly convert the world of apartment management. I'm sure that apps for the iPad are already in development that will continue to accelerate this trend for the foreseeable future.

Technology Trends in Multifamily Housing

Sunday, October 16, 2011

choosing Breast Implants to Look Natural

If you are considering breast implants, you are likely reasoning about the importance of achieving a natural seeing figure post-surgery. This is a very coarse concern, and one which you can verily work with your plastic surgeon to achieve.

Thanks to current technology and modern medical advances, augmentation is one of the most coarse plastic surgery procedures performed today, and it is the one with the top patient pleasure ratings as well.

Augmented Reality

One of the main reasons for this pleasure is that plastic surgeons now have ample perceive with breast implants and best understand which definite implant shape to use, what definite size, and where to place them in the body for the best potential results.

While you might think that enlargement surgery would be a straightforward procedure, in reality it is very complex. Both permissible surgical technique as well as a strong concentration to detail can make the distinction between wonderfully natural seeing breasts and those which look unnaturally round or big for your body.

Every plastic surgeon should consider the following six variables when consulting with you:

* Your body build and height/weight

* Your natural size, shape, and symmetry

* Your nipple position

* The shape and size of your chest wall

* The estimate and capability of skin

* Your desires for cup size and shape

Each of these things will influence how your enlargement should be performed and the results you can expect to see. When breasts are augmented correctly you should have a natural plenty and gentle sloping off of the chest wall. You should have natural seeing cleavage without webbing between the breasts or inordinate perkiness.

While just about every woman alive wants to be perky and full, if they are too perky or too large, you then get that "boob job" look. To avoid this, your plastic surgeon will take into account your natural look and the size and shape of your body as well. This can help to achieve much more natural shape.

In addition, breast implants come in both a round and a teardrop shape. By working with one of these options, and your own natural breast shaping, you can have an enhancement that looks more like your own natural tissue - simply larger.

By working with your plastic surgery, and taking all of the above considerations into account, you can conclude together what the best selection is for your enlargement surgery. Plastic surgeons keep a book of before and after pictures of their past patients and can commonly show you a patient with a similar build to yours so you can get an idea of what your varied options will look like post-op.

Whether you are considering breast augmentation for enhancement or resumption purposes, a board certified plastic surgeon can give you the natural look and feel that you desire. By working with the six considerations listed above, your plastic surgeon can advise just the right estimate of augmentation and placement to help you achieve natural seeing breasts.

choosing Breast Implants to Look Natural

Saturday, October 8, 2011

Augmented Reality: A Practical Guide

Augmented Reality: A Practical Guide Review


Augmented Reality: A Practical Guide Overview

Augmented Reality is a natural way to explore 3D objects and data, as it brings virtual objects into the real world where we live, rather than forcing us to learn how to navigate inside the computer. With video-see-through technology, AR handheld devices such as tablet PC ™s, PDA ™s, or camera cell phones, (or in many cases just a webcam and our standard computer monitor), you hold the device up and see through the display to view both the real world and the superimposed virtual object. You can move around and see the virtual object, model, animation, or game from different views as the AR system performs alignment of the real and virtual cameras automatically.

This book will introduce you to Augmented Reality (AR), provide detailed explanations of how the technology works, and provide samples for you to try on your own. Code samples using the freely downloadable ARTag software SDK in C++ and C# are included; all you need is a computer, printer, and a webcam.

Create something new today!

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Sunday, September 11, 2011

Ipod Music Popularity

Modern technology has brought us many conveyable entertainment devices over the last few decades. In the 1980s, we were introduced to the conveyable Am/Fm radios and conveyable cassette players. They were a hit for those who wanted to listen to music while walking, jogging, or doing other outdoor activities. In the 1990s, we were introduced to the conveyable Cd player, which fast replaced the cassette. Apple iPods became the conveyable music player to own in the 21st century.

Apple's iPods are so much more than music playback devices- they can also display visual files, like films. So, you can be on the move and watch films and listen to your tunes without being strapped to isolate machines, like a conveyable computer, or isolate conveyable music and film-playing devices. The machines available today will hold and play huge amounts of media content, audio and visual.

Augmented Reality

To get started, you need to download and change audio and/or video files to your iPod. When finding for sources of Mp3 downloads and iPod movie downloads, you have some choices. Although there are some places online where you can gain iPod music downloads and iPod movie downloads for free, you need to be careful.

If you go to a website that shares files, you can get into trouble if you download illegal or copyrighted media files from there. You also need to worry about your computer's safety. It can be very risky exposing your computer to possible viruses, spyware, or adware. Your computer can also come to be open to malicious hackers and personal identity thieves.

Even if you you're on a budget, there are safe, trustworthy sites that have free music and video downloads. Sites dedicated to promoting new artists are often good sources of free, downloadable music and movies. More established artists sometimes have music or videos that you can download free of charge from their websites. Oftentimes they will only give you a small clip for free.

Alternatively, you can pay for each downloaded music or video file ala carte or subscribe to a media library. Purchasing your downloaded media is ordinarily the safest option and one that will allow you to select from your favorite artists and movies to get exactly what you want.

Ipod Music Popularity

Sunday, September 4, 2011

customer Service, A philosophy Not a division

Great buyer aid isn't rocket science. buyer aid isn't a department. It is a straightforward philosophy that should be practiced by everybody in an organization, regardless of their position and/or title, and it can be broken down into four basic parts. While volumes of books have been written about great service, these four points could be determined the beginning point - the basics. By comprehension these very straightforward concepts, you will be well on your way to creating more moments of magic for your customers.

1. Base sense - This means doing the obvious. It is a exiguous more than treating your customers like you would want to be treated. But, it is not much more. It is naturally treating your customers the way they want to be treated. Understand that what you would expect might be dissimilar than what your buyer might expect. For example, a bellman may work at a very costly hotel. He will probably never stay at a hotel like the one in which he works. He would never question the same level of aid and attentiveness that the hotel's guests demand, but he still understands what they want and desire, and he delivers it to them.

Augmented Reality

2. Flexibility - Rules and policies are nothing more than guidelines. Don't let "company policy" stand in the way of making a buyer happy. Any way there is finally a point where you have to take a stand. In spite of what you may have heard, the buyer is not always right. But, they are always the customer. So, if they are wrong, let them be wrong with dignity. Do what you can, within reason, to see that your buyer is always happy. I am reminded of the Ceo of a major business that called all of his people together and told them, "Do anyone it takes to make the buyer happy." Well, they did, and roughly put the business into bankruptcy. Along with empowering people to be flexible goes training. If properly trained, the laborer can deliver what the buyer perceives as a "what-ever-it-takes" attitude, and the employees won't put the business out of business.

3. Solving Problems - There are two types of problems to solve - business and non-business. business problems comprise taking care of complaints and meeting a customer's needs. These customers are coming to you to whether satisfy a complaint or have you help them with a problem, and you need to be there to help them. Then there are non-business problems that have nothing to do with what you and your business do on a day-to-day basis. An example of a non-business qoute might be a someone who's car has a flat tire over the street from our place of business. They come to us for help. How do we react? Do we tell them there is a pay phone down the street, or do we help them by picking up the phone and calling for a tow truck? Solving non-business problems are a inherent way of generating good public relations. And, you never know, but this someone could turn out to be your next customer.

4. Rescue - This is probably one of the most leading points. I don't care how good you are. You can have a long-term satisfied buyer for years. As soon as something bad happens, you have to recover. It is that Rescue that will be that customer's final judgment on just how good you admittedly are. Remember, studies have proven it is much less costly to keep an existing a buyer than to get a new one. Do what you can not just to recover from a problem, but to give the buyer a renewed confidence to continue to do business with you again. Sometimes this means going beyond just fixing a problem. Sometimes you have to get the buyer back in the door. For example, a cafeteria that had a qoute with a guest's meal might not just remake the dinner, but also give a complimentary appetizer the next time the guest comes back. Not only did the cafeteria rule the complaint, but also gave an incentive for the guest to come back.

So there you have four basic components of a good buyer aid strategy. These straightforward yet grand tools are the key to success in buyer aid and will generate many Moments Of Magic!

Copyright ©2003 by Shep Hyken, Csp and Shepard Presentations, Llc

customer Service, A philosophy Not a division

Saturday, August 27, 2011

Fairyland Magic (Augmented Reality Book)

Fairyland Magic (Augmented Reality Book) Review


Fairyland Magic (Augmented Reality Book) Overview

It's fairyland magic--with a little help from modern-day technology! Open this book, hold it up your computer's webcam, touch a key, and watch a pretty fairy come to life. From out of the pages will fly the fairy queen; a woodland fairy, flapping its wings and playing a flute; a gentle flower fairy, and another who will land on your hand.
 
Each spread contains three animations that will take children into a new dimension, while the fascinating text reveals secret details of the fairy realm. All that's needed is a computer and webcam; the book includes a CD-Rom to install the software. No Internet required!

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Fairyland Magic (Augmented Reality Book) OfferPrice

$12.80 *** Product Information and Prices Stored: Aug 27, 2011 12:50:20

Wednesday, August 24, 2011

Intelligent Virtual Agents: 10th International Conference, IVA 2010, Philadelphia, PA, USA. Proceedings (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence)

Intelligent Virtual Agents: 10th International Conference, IVA 2010, Philadelphia, PA, USA. Proceedings (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence) Review


Intelligent Virtual Agents: 10th International Conference, IVA 2010, Philadelphia, PA, USA. Proceedings (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence) Overview

This book constitutes the refereed proceedings of the 10th International Conference on Intelligent Virtual Agents, IVA 2010, held in Philadelphia, Pennsylvania, USA, in September 2010. The 18 revised full papers and 34 revised short papers presented together with 26 poster papers, 3 keynote talks, and 3 invited papers were carefully reviewed and selected from 93 submissions. The papers are organized in topical sections on Behavior Modeling, Gesture and Expression, Backchannels and Simulation, Personality, Interaction Strategies, Emotion as well as User Studies

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Intelligent Virtual Agents: 10th International Conference, IVA 2010, Philadelphia, PA, USA. Proceedings (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence) OfferPrice

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Tuesday, August 23, 2011

NEW Nintendo 3DS Cosmo Black (Videogame Hardware)

NEW Nintendo 3DS Cosmo Black (Videogame Hardware) Review


NEW Nintendo 3DS Cosmo Black (Videogame Hardware) Feature

  • Platform: Nintendo 3DS
  • Category: Video Game Consoles
  • Release Date: March 27, 2011
  • Rating: Everyone Rating Opens in New Window
  • Publisher: Nintendo
  • Features: Mii Maker, 3D Depth Slider, Nintendo 3DS Sound, 3D Camera
  • Dimensions: 6.61 " H x 9.96 " W x 2.4 " D
  • Includes: Stylus, Augmented Reality Cards
  • Model Compatibility: Nintendo 3DS
  • Wattage Required: 70 Watts
  • * Weight: 2.65Warranty Description: 1 Year Limited Manufacturer Warranty

NEW Nintendo 3DS Cosmo Black (Videogame Hardware) Overview

Introducing the Nintendo 3DS system. Experience incredible gameplay featuring real 3D graphics, with no need for special glasses. Nintendo 3DS is a breakthrough in portable entertainment, a truly cutting-edge piece of hardware. It has to be seen to be believed.


Manufacturer: Nintendo Co., Ltd
Manufacturer Part Number: CTRSKAAA
Manufacturer Website Address:
Brand Name: Nintendo
Product Line: 3DS
Product Model: CTRSKAAA
Product Name: 3DS Handheld Game Console
Product Type: Handheld Game Console
Processor Manufacturer: ARM
Processor Speed: 266 MHz
Standard Memory: 128 MB
Memory Technology: RAM
Memory Card Size Include: 2 GB
Memory Card Type Include: Secure Digital (SD) Card
Graphics Controller Manufacturer: Digital Media Professionals
Graphics Controller Model: PICA200
Graphics Processor Speed: 200 MHz
Screen Size: 3.5"
Screen Type: Active Matrix TFT Color LCD
Dual Screen: Yes
Maximum Resolution: 800 x 240
Color Depth: 24-bit
Wi-Fi: Yes
Image Sensor: CMOS
Total Number of Cameras: 3
Camera Resolution: 300 Kilopixel
Number of Buttons: 13
Buttons Direction: 4-way
Buttons Type: Directional Keys
Buttons Type: L/R Buttons
Buttons Type: Power Button
Buttons Type: 3D Depth Slider
Buttons Type: Action Buttons
Buttons Type: Circle Pad

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Tuesday, August 16, 2011

Parrot AR.Drone Quadricopter Controlled by iPhone/iPod touch/iPad (Orange/Yellow)

Parrot AR.Drone Quadricopter Controlled by iPhone/iPod touch/iPad (Orange/Yellow) Review


Parrot AR.Drone Quadricopter Controlled by iPhone/iPod touch/iPad (Orange/Yellow) Feature

  • Remote control quadricopter controlled by iPhone, iPod touch, or iPad
  • Interchangeable hulls designed for both indoor and outdoor use
  • Fly and battle with other Drone users via a Wi-Fi network
  • Front-view camera with live video feed on your iPhone/iPod touch
  • Enjoy a wide variety of games, sold in the iTunes app store

Parrot AR.Drone Quadricopter Controlled by iPhone/iPod touch/iPad (Orange/Yellow) Overview

The AR.Drone remote-control quadricopter is a groundbreaking device combining the best of many worlds, including modeling, video gaming, and augmented reality. The AR.Drone is remote-controlled by an iPhone and features a number of sensors, including a front camera, vertical camera, and an ultrasound altimeter. The AR.Drone can also be used in video games, such as AR.FlyingAce, a dogfight between two AR.Drones.

A groundbreaking device combining the best of many worlds, including modeling, video gaming, and augmented reality. Click to enlarge.

The First Quadricopter Controlled by iPhone/iPod touch/iPad

Control with Your Apple Device
Thanks to its on-board Wi-Fi system, you can control the Parrot AR.Drone using an iPhone, iPod touch, or iPad.

The Parrot AR.Drone
The AR.Drone is the first quadricopter that can be controlled by an iPhone, iPod touch, or iPad.

High-technology Sensors Offer Simple Piloting
A mix of captors, wide-angle camera, high-speed camera and MEMS (micro electro mechanical systems), accelerometer, gyro sensors, and ultrasound sensor combine with a powerful on-board computer to make piloting the AR.Drone easy. Simply use your iPhone or iPod touch, and just tilt and touch to control the AR.Drone.

Connect and See
The Parrot AR.Drone generates its own Wi-Fi network to which you connect your iPod touch or iPhone to control. The front camera view is streamed to your piloting device display.

Autopilot
The AR.Drone autopilot allows easy takeoff and landing. After takeoff, autopilot stabilizes the AR.Drone at an 80-centimeter altitude. When you remove your finger from the iPhone/iPod touch, the autopilot function automatically puts the AR.Drone into stationary flight. Lost connection with the AR.Drone? Autopilot takes over again and stabilizes the device before attempting a soft and safe landing.

Indoor and Outdoor Hulls Included
The full hull shield protects the AR.Drone from impacts that occur during wild battles against enemies hidden in the rooms of the house. The streamlined colored hull is aerodynamic, allowing greater control outside.

High Durability and Easy Repair
AR.Drone is a quadricopter made of carbon fiber and high-resistance PA66 plastic. All parts can be changed for easy repair.

Free Piloting App on iTunes
Please download AR.Freeflight in the App Store to control the AR.Drone. iTunes account needed.

Augmented Reality Games
Not only see what the AR.Drone sees with the front-mounted camera, but enjoy a wide variety of games in augmented reality. AR.Games will be sold in the iTunes App Store. Choose from a selection of single-player and multiplayer games, using the AR.Drone's camera and the augmented reality applications. Shoot enemies or other drones.

Thanks to its on-board Wi-Fi system, you can control the Parrot AR.Drone using an iPhone, iPod Touch, or iPad.

The full hull shield protects the AR.Drone from impacts.

The Parrot AR.Drone has been designed for both inside and outside use.

AR.Drone Details

Battery

  • Fly time: 12 minutes
  • 3-cell lithium polymer battery
  • Capacity: 1000 mAh
  • Charge time: 90 minutes

Motors

  • 4 x 15 W electric brushless motors (3,500 rpm)

Construction

  • High-efficiency propellers
  • Carbon tube structure

Front camera

  • VGA (640 x 480) CMOS camera
  • 93-degree wide-angle lens
  • 15 fps video

Vertical camera

  • QCIF (176 x 144) High-speed camera (CMOS)
  • 64-degree diagonal lens
  • 60 fps video
  • Horizontal stabilization

Altimeter

  • Ultrasound-based
  • Range: 6 m
  • Emission frequency: 40 kHz
  • Vertical stabilization

Internal guidance system

  • MEMS (micro electro mechanical system)
  • 3-axis accelerometer
  • 2-axis gyroscope
  • 1-axis yaw precision gyroscope

Embedded computer

  • ARM9 RISC 32-bit 468 MHz
  • 128 MB DDR RAM
  • Wi-Fi b/g
  • Linux OS
  • USB socket

Dimensions

  • Size: 28 x 28 inches with hull; 29 x 11 inches without
  • Weight: 13.4 ounces

What's in the Box

AR.Drone, indoor hull, outdoor hull (orange/yellow), battery, charger, four adapters (EU, US/JP, UK, Aus/NZ), sticker for outdoor hull (for multiplayer battles), and quick start guide.

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Parrot AR.Drone Quadricopter Controlled by iPhone/iPod touch/iPad (Orange/Yellow) OfferPrice

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Monday, August 15, 2011

Parrot Ar Drone Helicopter Augmented Reality Games

Although some would call the Parrot Ar Drone Helicopter a toy, I would be inclined to say that although it is just that, it is a dinky more. That is why the Parrot Ar Drone helicopter augmented reality games are like no other. These are not just games. They are state of the art technology games. Using the convenience of the bird's eye view that the wide-angle camera on the Ar affords them, software engineers have the inherent to bring these kinds of games into reality.

By putting into employment dissimilar types of functions which the man who uses the Ar Drone downloads, there is a whole new world of video gaming that is made ready and accessible to you. For example, Drone games enable you to for real share in a competition remotely through virtual reality despite being in dissimilar countries. You can even description footage using the camera that is ready on the Parrot front and under belly.

Augmented Reality

The wide angled camera for real steadily provides a exchange of the coverage of live video footage while still participating in the games that consolidate real and virtual data and at the same time is able identify another drone in the area. There is also an arrangement through which more than one man can take part in the same game environment at the same time. This is thought about by the relevance of the devices and games that have been downloaded.

There are also solo games where you wage war against virtual reality Ar drone and make an attempt at beating them. There is also the "Robot" game in the Parrot Drone game line up where your skills at flying are tested while you go up in contest against an self-acting computer apparatus that fires at the Drone. You then have to use your ingenuity to leave from being hit by the attacker.

The multi-player device enables an environment where there us an aerial duel in the middle of two Drones. Here, your Drone will be able to find the magnetic radar device that is fixed to the other Ar Drone. This is a conspicuous part in the Drone game that has never before been known or experienced.

Thus Parrot Ar Drone games bring into consequent an unparalleled but diverting adventure or encounter every time man sets it into request for retrial onto the air. The atmosphere both indoors and outdoors permits an active employment of the wide angle camera bringing into existence rapid and live performance and visualization for both the particular player and the multiplayer games.

Parrot Ar Drone Helicopter Augmented Reality Games

Wednesday, August 10, 2011

Parrot AR.Drone Quadricopter Controlled by iPhone/iPod touch/iPad (Orange/Green)

Parrot AR.Drone Quadricopter Controlled by iPhone/iPod touch/iPad (Orange/Green) Review


Parrot AR.Drone Quadricopter Controlled by iPhone/iPod touch/iPad (Orange/Green) Feature

  • Remote control quadricopter controlled by iPhone, iPod touch, or iPad
  • Interchangeable hulls designed for both indoor and outdoor use
  • Fly and battle with other Drone users via a Wi-Fi network
  • Front-view camera with live video feed on your iPhone/iPod touch
  • Enjoy a wide variety of games, sold in the iTunes app store

Parrot AR.Drone Quadricopter Controlled by iPhone/iPod touch/iPad (Orange/Green) Overview

The AR.Drone remote-control quadricopter is a groundbreaking device combining the best of many worlds, including modeling, video gaming, and augmented reality. The AR.Drone is remote-controlled by an iPhone and features a number of sensors, including a front camera, vertical camera, and an ultrasound altimeter. The AR.Drone can also be used in video games, such as AR.FlyingAce, a dogfight between two AR.Drones.

Features Free Piloting App on iTunes - Download AR.Freeflight in the App Store to control the AR.Drone Augmented Reality Games - Additional AR.Games will be sold in the iTunes App StoreSpecificationsBattery Fly time - 12 minutes 3-cell lithium polymer battery Capacity - 1000 mAh Charge time - 90 minutesMotors 4 x 15 W electric brushless motors (3,500 rpm)Construction High-efficiency propellers Carbon tube structureFront camera VGA (640 x 480) CMOS camera 93-degree wide-angle lens 15 fps videoVertical camera QCIF (176 x 144) High-speed camera (CMOS) 64-degree diagonal lens 60 fps video Horizontal stabilizationAltimeter Ultrasound-based Range - 6 m Emission frequency - 40 kHz Vertical stabilizationInternal guidance system MEMS (micro electro mechanical system) 3-axis accelerometer 2-axis gyroscope 1-axis yaw precision gyroscopeEmbedded computer ARM9 RISC 32-bit 468 MHz 128 MB DDR RAM Wi-Fi b/g Linux OS USB socket Size - 28 x 28 inches with hull; 29 x 11 inches without Weight - 13.4 ounces

Parrot AR.Drone Quadricopter Controlled by iPhone/iPod touch/iPad (Orange/Green) Specifications

The AR.Drone remote-control quadricopter is a groundbreaking device combining the best of many worlds, including modeling, video gaming, and augmented reality. The AR.Drone is remote-controlled by an iPhone and features a number of sensors, including a front camera, vertical camera, and an ultrasound altimeter. The AR.Drone can also be used in video games, such as AR.FlyingAce, a dogfight between two AR.Drones.

A groundbreaking device combining the best of many worlds, including modeling, video gaming, and augmented reality. Click to enlarge.

The First Quadricopter Controlled by iPhone/iPod touch/iPad

Control with Your Apple Device
Thanks to its on-board Wi-Fi system, you can control the Parrot AR.Drone using an iPhone, iPod touch, or iPad.

The Parrot AR.Drone
The AR.Drone is the first quadricopter that can be controlled by an iPhone, iPod touch, or iPad.

High-technology Sensors Offer Simple Piloting
A mix of captors, wide-angle camera, high-speed camera and MEMS (micro electro mechanical systems), accelerometer, gyro sensors, and ultrasound sensor combine with a powerful on-board computer to make piloting the AR.Drone easy. Simply use your iPhone or iPod touch, and just tilt and touch to control the AR.Drone.

Connect and See
The Parrot AR.Drone generates its own Wi-Fi network to which you connect your iPod touch or iPhone to control. The front camera view is streamed to your piloting device display.

Autopilot
The AR.Drone autopilot allows easy takeoff and landing. After takeoff, autopilot stabilizes the AR.Drone at an 80-centimeter altitude. When you remove your finger from the iPhone/iPod touch, the autopilot function automatically puts the AR.Drone into stationary flight. Lost connection with the AR.Drone? Autopilot takes over again and stabilizes the device before attempting a soft and safe landing.

Indoor and Outdoor Hulls Included
The full hull shield protects the AR.Drone from impacts that occur during wild battles against enemies hidden in the rooms of the house. The streamlined colored hull is aerodynamic, allowing greater control outside.

High Durability and Easy Repair
AR.Drone is a quadricopter made of carbon fiber and high-resistance PA66 plastic. All parts can be changed for easy repair.

Free Piloting App on iTunes
Please download AR.Freeflight in the App Store to control the AR.Drone. iTunes account needed.

Augmented Reality Games
Not only see what the AR.Drone sees with the front-mounted camera, but enjoy a wide variety of games in augmented reality. AR.Games will be sold in the iTunes App Store. Choose from a selection of single-player and multiplayer games, using the AR.Drone's camera and the augmented reality applications. Shoot enemies or other drones.

Thanks to its on-board Wi-Fi system, you can control the Parrot AR.Drone using an iPhone, iPod Touch, or iPad.

The full hull shield protects the AR.Drone from impacts.

The Parrot AR.Drone has been designed for both inside and outside use.

AR.Drone Details

Battery

  • Fly time: 12 minutes
  • 3-cell lithium polymer battery
  • Capacity: 1000 mAh
  • Charge time: 90 minutes

Motors

  • 4 x 15 W electric brushless motors (3,500 rpm)

Construction

  • High-efficiency propellers
  • Carbon tube structure

Front camera

  • VGA (640 x 480) CMOS camera
  • 93-degree wide-angle lens
  • 15 fps video

Vertical camera

  • QCIF (176 x 144) High-speed camera (CMOS)
  • 64-degree diagonal lens
  • 60 fps video
  • Horizontal stabilization

Altimeter

  • Ultrasound-based
  • Range: 6 m
  • Emission frequency: 40 kHz
  • Vertical stabilization

Internal guidance system

  • MEMS (micro electro mechanical system)
  • 3-axis accelerometer
  • 2-axis gyroscope
  • 1-axis yaw precision gyroscope

Embedded computer

  • ARM9 RISC 32-bit 468 MHz
  • 128 MB DDR RAM
  • Wi-Fi b/g
  • Linux OS
  • USB socket

Dimensions

  • Size: 28 x 28 inches with hull; 29 x 11 inches without
  • Weight: 13.4 ounces

What's in the Box

AR.Drone, indoor hull, outdoor hull (orange/green), battery, charger, four adapters (EU, US/JP, UK, Aus/NZ), sticker for outdoor hull (for multiplayer battles), and quick start guide.

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Parrot AR.Drone Quadricopter Controlled by iPhone/iPod touch/iPad (Orange/Green) OfferPrice

$289.49 *** Product Information and Prices Stored: Aug 11, 2011 05:20:45

Tuesday, August 9, 2011

Armed plug-in for Autodesk 3ds Max ™ ™ - Render to Texture Tutorial (Augmented Reality)

Armed plug-in for Autodesk 3ds Max ™ ™ - Render to Texture Tutorial (Augmented Reality) Video Clips. Duration : 2.57 Mins.


This tutorial shows how to create shadow maps with the plugin for Autodesk 3ds Max Armed

Keywords: inglobe, armedia, augmented, reality, 3dsmax, 3d, max, studio, autodesk, shadows

Vuzix Wrap 310 Widescreen Video Eyewear

Vuzix Wrap 310 Widescreen Video Eyewear Review


Vuzix Wrap 310 Widescreen Video Eyewear Feature

  • Equivalent to a 55-inch screen viewed from ten feet
  • Twin high-resolution 428 x 240 LCD widescreen displays
  • 24-bit true color (16 million colors)
  • Ultra-low video distortion
  • Independent +2 to -5 diopter focus adjustment

Vuzix Wrap 310 Widescreen Video Eyewear Overview

Vuzix Wrap 310 Widescreen Video Eyewear. Transform your iPod or iPhone device into a virtual 55" 16:9 widescreen home theater--anywhere you go. Ideal for travelers and commuters, these Video Glasses turn your small video screen into a widescreen home theater with a virtual 55" display as seen from ten feet. Enjoy video games or watch 2D or 3D movies in both standard 4:3 and 16:9 screen formats. Individual focus adjustments allow for prescription eyeglass-free viewing. Stylish and wearable, Vuzix Video Glasses look just like normal sunglasses--no one will ever guess their hidden function! They're compatible with all audio/video devices with composite video-out and include an iPod/iPhone cable for connection to all models of video iPod and iPhone devices. They run on two AA batteries (included) and include removable noise-isolating earbuds--or you can use your own. Forget the small screen! Enjoy your favorite movies, TV shows and games on the virtual equivalent of a 55" widescreen. Order your Vuzix Wrap 310 Widescreen Video Eyewear from Brookstone today! Made for: iPod touch (1st and 2nd generation) iPod classic iPod with video iPod nano (1st, 2nd, 3rd, 4th and 5th generation) iPhone 3GS iPhone 3G iPhone iPod/iPhone not included. iPhone, iPod, iPod touch, iPod classic and iPod nano are trademarks of Apple Inc., registered in the U.S. and other countries. "Made for iPod" and "Made for iPhone" mean that an electronic accessory has been designed to connect specifically to iPod or iPhone, respectively, and has been certified by the developer to meet Apple performance standards. Apple is not responsible for the operation of this device or its compliance with safety and regulatory standards. Please note that the use of this accessory with iPod or iPhone may affect wireless performance.

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Vuzix Wrap 310 Widescreen Video Eyewear OfferPrice

$0.00 *** Product Information and Prices Stored: Aug 10, 2011 07:21:54

Professional Augmented Reality Browsers for Smartphones: Programming for junaio, Layar and Wikitude (Wrox Programmer to Programmer)

Professional Augmented Reality Browsers for Smartphones: Programming for junaio, Layar and Wikitude (Wrox Programmer to Programmer) Review


Professional Augmented Reality Browsers for Smartphones: Programming for junaio, Layar and Wikitude (Wrox Programmer to Programmer) Overview

In clear, plain English, Professional Augmented Reality Apps for SmartPhones explains what mobile augmented Reality (AR) is as well as the amazing opportunities lying ahead. The expert author positions each of the clients, focussing on development, with brief look at what other players are doing (such as Google/Nokia). The book will further include a small feature on mobile barcodes (they are making a comeback and are useful for developers) and finally covers some ideas on how AR will change our lives in the future.

The book will focus on three key augmented reality technologies and show how programmers can:

  • create cross-platform augmented reality browsers that determine the user's current location and overlay nearby points of interest with live video from the camera view. Primarily focusing on building content for the top 3 industry recognized mobile augmented reality clients, Junaio, Layar and Wikitude.
  • use image recognition to create compelling applications that display 3D content when images are recognized.
  • build visual search applications that enable users to shop for products by taking a picture of items such as a book or DVD cover.

Professional Augmented Reality Apps for SmartPhones features fully workable and downloadable source code and will enable developers to understand how to build augmented reality applications for the iPhone and Android platforms.

Professional Augmented Reality Browsers for Smartphones: Programming for junaio, Layar and Wikitude (Wrox Programmer to Programmer) Specifications

In clear, plain English, Professional Augmented Reality Apps for SmartPhones explains what mobile augmented Reality (AR) is as well as the amazing opportunities lying ahead. The expert author positions each of the clients, focussing on development, with brief look at what other players are doing (such as Google/Nokia). The book will further include a small feature on mobile barcodes (they are making a comeback and are useful for developers) and finally covers some ideas on how AR will change our lives in the future.

The book will focus on three key augmented reality technologies and show how programmers can:

  • create cross-platform augmented reality browsers that determine the user's current location and overlay nearby points of interest with live video from the camera view. Primarily focusing on building content for the top 3 industry recognized mobile augmented reality clients, Junaio, Layar and Wikitude.
  • use image recognition to create compelling applications that display 3D content when images are recognized.
  • build visual search applications that enable users to shop for products by taking a picture of items such as a book or DVD cover.

Professional Augmented Reality Apps for SmartPhones features fully workable and downloadable source code and will enable developers to understand how to build augmented reality applications for the iPhone and Android platforms.

Available at Amazon Check Price Now!


*** Product Information and Prices Stored: Aug 10, 2011 03:42:28

The Cageless Zoo

The Cageless Zoo Review


The Cageless Zoo Overview

Visiting the galaxy's only Cageless Zoo should be a special treat for Melandre and her children. Except she's still trying to reckon with her husband's recent death and how she's going to raise two highly independent children on her own. As their visit quickly falls to chaos, Melandre learns that family is the only thing left she has to rely on.

The Cageless Zoo Specifications

Visiting the galaxy's only Cageless Zoo should be a special treat for Melandre and her children. Except she's still trying to reckon with her husband's recent death and how she's going to raise two highly independent children on her own. As their visit quickly falls to chaos, Melandre learns that family is the only thing left she has to rely on.

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*** Product Information and Prices Stored: Aug 10, 2011 03:39:28

Dinosaurs Alive! (Augmented Reality) (Augmented Reality Book)

Dinosaurs Alive! (Augmented Reality) (Augmented Reality Book) Review


Dinosaurs Alive! (Augmented Reality) (Augmented Reality Book) Overview

"Dinosaurs Alive" contains Augmented Reality - an amazing new technology that allows your webcam to recognise pages in the book and turn them into 3D images that you can control on your computer. Prepare to be amazed as dinosaurs roam around the page! All you need is a computer, a webcam and a copy of "Dinosaurs Alive". The software to run the animation is on the disc inside the book. Minimum system requirements: PC. Hardware: a webcam, CPU: Intel Pentium 4.2GHZ or above or AMD equivalent, RAM: 1GB memory, Graphics card: most graphic cards and onboard chipsets are suitable (e.g. Nvidia, ATI and Intel). Software: Windows XP SP2 or above, Windows Vista. Mac. Hardware: a webcam, CPU: Intel Core Duo 2.4GHZ or above, RAM 1GB memory, Graphics card: Nvidia, ATI or Intel. Software: Mac OS 10.4 and 10.5.

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*** Product Information and Prices Stored: Aug 10, 2011 03:36:40

iOS 5 Sensor Programming: Augmented Reality and Location Enabled iPhone and iPad Apps

iOS 5 Sensor Programming: Augmented Reality and Location Enabled iPhone and iPad Apps Review


iOS 5 Sensor Programming: Augmented Reality and Location Enabled iPhone and iPad Apps Overview

Although developers have covered a lot of topics and activities with nearly 200,000 apps for the iPhone, they have yet to tap the riches of location-based and augmented reality applications. This book shows you how to use iPhone's sensors -- the three-axis accelerometer, GPS, digital compass, and camera -- to build cutting-edge location-aware apps that interact with the physical world.

You can easily access iPhone's sensors, but interpreting the data you get back from them is tricky. Harder still is combining the input from several sensors with outside data sets. This book shows you how to put it all together. It's ideal for experienced iPhone programmers, game programmers, augmented reality programmers, and geo hackers.

  • Get an introduction to the hot topic of programming iPhone's built-in sensors
  • Learn how to create sensor-aware apps that respond to a user's location
  • Understand the basics of augmented reality programming
  • Build apps that combine data from the accelerometer, GPS, digital compass, and camera

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$26.67 *** Product Information and Prices Stored: Aug 09, 2011 13:15:15

Augmented Reality for Hitlab

Augmented Reality for Hitlab Tube. Duration : 3.07 Mins.


Augmented Reality (AR) is a field of computer research that deals with the combination of real world and computer-generated data. Want to make your own projects Augmented Reality? Check out ARToolKit www.hitl.washington.edu

Keywords: Augmented, Reality, AR, Hitlab

Virtual Reality: Second International Conference, ICVR 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings

Virtual Reality: Second International Conference, ICVR 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings Review


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*** Product Information and Prices Stored: Aug 09, 2011 13:14:56

The End of Hardware, 3rd Edition: Augmented Reality and Beyond

The End of Hardware, 3rd Edition: Augmented Reality and Beyond Review


The End of Hardware, 3rd Edition: Augmented Reality and Beyond Overview

Drag those windows from your screen and into the air in front of you. Use a simple glance to switch lights, open doors or surf the web. Virtual devices, virtual objects will surround us, anywhere. Only one piece of real hardware will do it all, replace anything. From application concepts to technical design to even a fiction chapter carrying us into the future, "this book is a blueprint for an entire technology". The new edition has been greatly extended, with many new ideas and materials. From the foreword by Oliver Bimber, professor of augmented reality: "I was captivated by the last edition of 'The End of Hardware' on a round-trip flight to Los Angeles. This book is not only an in-depth introduction to the concept of head-attached displays for augmented reality (AR), but also a great source of inspiration for many professionals - at least it is for me. Being a technical guy, I particularly enjoyed reading the technical design chapter which, in this new edition of the book, has been greatly extended with many details on holography, light fields and MEMS. Despite a technological focus, the book is written in a popular-scientific style - and therefore allows easy access to the material - even for non-experts. If I were to characterize this book in a single word, that word would be 'inspiring'. I can only hope that one day, someone will pick up and realize these ideas. For although, this might not be the 'End of Hardware' - it could well be the beginning of many new and exciting interfaces to the digital world in which we all live in."

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The End of Hardware, 3rd Edition: Augmented Reality and Beyond OfferPrice

$24.14 *** Product Information and Prices Stored: Aug 09, 2011 12:46:44